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I'm not really happy with todays HUDS..



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Old 6th May 2008, 00:45   #11 (permalink)
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Re: I'm not really happy with todays HUDS..

You have two right red/green LEDs in your manual?

Left to right, inspired by the MK handset LEDs, it should be:
red/green for system warnings as you noted
blue for low pO2
red/green for high/on target pO2

There should be a pulsating green LED, it should be auto-dimming depending
on ambient light as not to destroy your vision. Alarms are not dimmed.

I left out the battery/cell status LED, but the info is in the article in the library.
Same as the start up and calibration signals.
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Old 6th May 2008, 02:01   #12 (permalink)
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Re: I'm not really happy with todays HUDS..

Okay, since I dive a rEvo I should point out how the rEvo Dreams HUD works. It has three LEDs. When everything is groovy and your ppO2 is within the setpoint range you specified in the Dreams, it looks like this:

OOO

When the ppO2 starts to creep towards the low end it starts to look like this:

OOO
(Where the orange LED is blinking)


When the ppO2 starts to creep towards the high end it starts to look like this:

OOO
(Where the red LED is blinking)

In all three of these cases, the green LED is on and the gas is breathable and in the safe range. If the ppO2 gets below the safe range (or higher), then only the orange or red LED blinks. It doesn't give you the actual ppO2, but you know with good approximation where your ppO2 is based on the LED status.

Basically - blinking LEDs without any green LED is bad and you better adjust the mix in your loop. Any status with green LED on is within safe range, with only green being your target.

It works very well, but I do have to remind myself to look at it as the blinking is not annoying enough to catch my attention. But any CCR diver should be mindful of their ppO2 so you should be looking at it at regular intervals anyway.
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Old 6th May 2008, 04:01   #13 (permalink)
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Re: I'm not really happy with todays HUDS..

My Subsea HUD on the DS-1 is really simple

Green = Good
Slow Red = Low PO2 (look at meter)
Fast Red = High PO2 (look at meter)

It's like my SPG Arrow Straight up Good - Arrow Left Bad -- Arrow Far Right overfilled

I like the Datamask concept (just not the Datamask) -- a true HUD should give you the data in the mask. The rest is all just dashboard lights.

My purpose of diving is diving, not to remember a detailed sequence of dots, dashes, flashes and blips. When the tool begins to control the dive then you have lost your control of it all.

Just my 2 cents

JDS
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Old 6th May 2008, 04:20   #14 (permalink)
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Re: I'm not really happy with todays HUDS..

Quote: (Originally Posted by caveseeker7) View Original Post
You have two right red/green LEDs in your manual?

Left to right, inspired by the MK handset LEDs, it should be:
red/green for system warnings as you noted
blue for low pO2
red/green for high/on target pO2

There should be a pulsating green LED, it should be auto-dimming depending
on ambient light as not to destroy your vision. Alarms are not dimmed.

I left out the battery/cell status LED, but the info is in the article in the library.
Same as the start up and calibration signals.
I quoted right out of my Prism manual - which also agrees with my HUD.

There is only one right led - it can display green/dim red/bright red/flashing red. The center led is either off or blue.

Not quite sure what you mean by pulse. If mine is pulsing, then it's a pretty minor as it is not something I notice underwater. Likewise the dim-red bright-red is pretty hard to detect underwater.

However, it doesn't really matter. Blue means O2 below setpoint, green means A-OK and red means O2 above setpoint. Flashing red means PO2 above 1.55. You can only ever see one of these colors at any one time as the trigger conditions are all mutually exclusive.

I also left out calibration / power-up modes.

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Old 6th May 2008, 16:59   #15 (permalink)
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Re: I'm not really happy with todays HUDS..

I'm with Joel.

Simplicity is key. I really like the Vision philosophy. Sure, it stays green in a wide range - but since your deco is off the actual PO2, you can handle a PO2 shift for a little while without bad consequences.

One problem in general is getting the chance to experience alarms. I had one on Sunday - one of my O2 cells was out of synch with the others. The alarm was brief and to the point - a red flash and a couple of beeps as it switched to ignoring that cell. It REALLY got my attention - I was hovering over the BOV switch as I checked the handset. That was after a very brief flash and beep - a continuous flash and beep would be impossible to ignore.

But I could see a continuous disco of flashes and colours finally getting your brain to tune them out.

So - I'm perfectly happy with my Vision, and like the "all steady green until there's a problem", in conjunction with their differentiating between one qiuck beep/flash to warn you of a minor event vs a more alarming process for something that needs interevention. This way when something flashes or beeps it gets your immediate undivided attention since it's so different from the flashless norm.
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Old 6th May 2008, 20:40   #16 (permalink)
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Re: I'm not really happy with todays HUDS..

Semantics, gents.

Sunnyboy, your original post had two "RIGHT LEDs" in your description. And Stefan was just pointing put that the Left LED (aka "the other RIGHT one" or the "Green, or really a kind of orange at depth, and sometimes red one") should flicker slightly with each cycle of the setpoint controller (ie several times each second) - this lets you know the thing hasn't hung on you. It dims with low ambient light and turns red, brightens and flashes with increasing ppO2.

The other two do not dim as they are warning Leds and flash as described, or in the case of most prisms, frequently for no apparent reason.

The whole purpose of the HUD is really just to lure you into a false sense of security and then to make you shit yourself and look at the secondary when you get a christmas tree!

Cheers
AB


Quote: (Originally Posted by sunnyboy) View Original Post
I quoted right out of my Prism manual - which also agrees with my HUD.

There is only one right led - it can display green/dim red/bright red/flashing red. The center led is either off or blue.

Not quite sure what you mean by pulse. If mine is pulsing, then it's a pretty minor as it is not something I notice underwater. Likewise the dim-red bright-red is pretty hard to detect underwater.

However, it doesn't really matter. Blue means O2 below setpoint, green means A-OK and red means O2 above setpoint. Flashing red means PO2 above 1.55. You can only ever see one of these colors at any one time as the trigger conditions are all mutually exclusive.

I also left out calibration / power-up modes.

-S
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Old 6th May 2008, 21:06   #17 (permalink)
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Re: I'm not really happy with todays HUDS..

You are correct. I see my error in the original post. It should have been:

Quote:
RIGHT LED green (on, does not pulse) = system operating normally (i.e. target setpoint)
RED (dim) = Oxygen is 1/10 ATA above setpoint
RED (bright) = Oxygen is 2/10 ATA above setpoint
RED (flashing) = Oxygen PO2 is 1.55 ATA or greater

CENTER LED (blue)
OFF = A.OK.
ON = Oxygen is 2/10 ATA or more under setpoint.

**LEFT*** LED (red/green)
GREEN (flashing) = sensor(s) out of range
RED (flashing) = low battery power
(if both conditions are true, then this LED alternates flashing red/green).
As you said... "the other right green one".

But I gotta tell you - that pulsing green OK is so "on the edge of noticeable" as to be almost non-existent. I would not describe it as pulsing, but I guess that's what it is doing. It's like the dim red/bright red - I would really be surprised if you can distinguish between them on a dive at say 100fsw unless you actually saw the red change from dull to bright.

As to the left leds flashing for no apparent reason, I've found that if you get them flashing during a dive, it usually means "time to pro-gold the cell contacts again". So far my unit has been performing nominally.

Cheers,

-S

Quote: (Originally Posted by Underwaterbear) View Original Post
Semantics, gents.

Sunnyboy, your original post had two "RIGHT LEDs" in your description. And Stefan was just pointing put that the Left LED (aka "the other RIGHT one" or the "Green, or really a kind of orange at depth, and sometimes red one") should flicker slightly with each cycle of the setpoint controller (ie several times each second) - this lets you know the thing hasn't hung on you. It dims with low ambient light and turns red, brightens and flashes with increasing ppO2.

The other two do not dim as they are warning Leds and flash as described, or in the case of most prisms, frequently for no apparent reason.

The whole purpose of the HUD is really just to lure you into a false sense of security and then to make you shit yourself and look at the secondary when you get a christmas tree!

Cheers
AB
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Old 7th May 2008, 05:34   #18 (permalink)
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Re: I'm not really happy with todays HUDS..

Quote: (Originally Posted by aainslie) View Original Post
I'm with Joel.

But I could see a continuous disco of flashes and colours finally getting your brain to tune them out.
HI Andrew -- i'm working on a HUD BALL -- You read it to the beat of the Electric Slide ........



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Old 7th May 2008, 13:23   #19 (permalink)
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Re: I'm not really happy with todays HUDS..

Hmmm - I'm extrapolating a little here Joel but I assume that the black means this is a group of GUE divers doing unified team drills... so they're putting that disco ball on the RB80?

Cool!
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Old 8th May 2008, 06:15   #20 (permalink)
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Re: I'm not really happy with todays HUDS..

The challenge here is that the HUD needs to be a fairly small thing AND fundamentally it needs to convey the difference between OK and check your gauges... and it would be good to know if you seriously need to check. It gets more complicated since with a minimalized display, it's pretty hard to put in too many options that make a general intuitive sense- There are a lot of ways to do this but the more conditions displayed, the more work it is to remember if it isn't your particular way of thinking-

We (Laguna Research) stuck with a pretty minimal scheme- Green is good, Red is high or low but within livable bounds (and different blink behaviors for the color blind...)- and these are ambient light level controlled. REALLY BRIGHT EXTREME FLASHING RED is the alert to act now. It doesn't tell you what direction you are off but that is something you should have a clue about by dive actions, etc.. We kept the blue to indicate system errors only as separate from PPO2 issues.

Obviously, anything that works for someone is going to be the right choice, but overall, the less going on, the easier it is to react to.
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