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Meg HUD Flash cards



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Old 16th April 2007, 16:22   #1 (permalink)
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Meg HUD Flash cards

I am looking for Megalodon HUD flash cards. Has anyone created any, or does anyone know of a resource for them? Thank You!

= PP .30 low,

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Right?
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Old 16th April 2007, 17:03   #2 (permalink)
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Re: Meg HUD Flash cards

Hud operation is explained on page 7 of the APECS Operational Instructions which you should have received during your training.

= 0.7 PO2
= 1.3 PO2
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Old 16th April 2007, 22:07
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Old 17th April 2007, 09:52   #3 (permalink)
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Re: Meg HUD Flash cards

Sooo. Does anyone know of any resources for HUD flash cards?

That's "Flash Cards" not Apecs manual.....
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Old 17th April 2007, 10:05   #4 (permalink)
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Re: Meg HUD Flash cards

Quote: (Originally Posted by LakeLover) View Original Post
Sooo. Does anyone know of any resources for HUD flash cards?
I am still confused of what exactly you are looking for via the Meg "flash cards" ?

AFAIK, the HUD flashes the Smithers Code of PO2. Nothing else.

One red for each 0.1 below 1.0, and
one green for each 0.1 above 1.0 of loop PO2
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Old 17th April 2007, 12:21   #5 (permalink)
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Re: Meg HUD Flash cards

To be clear; I own a Meg, I just have not trained on it yet. I am trying to prepare as best as possible prior to undertaking the instruction in June. I thought perhaps someone had prepared flash cards to help their students learn the HUD.

Based on what I am seeing for replies, is it so intuitive that cards are unnecessary? I certainly understand how the HUD works, I was aiming to reinforce my basic understanding with practice.

Thanks for your understanding! I hate being unprepared.
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Old 17th April 2007, 12:35   #6 (permalink)
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Re: Meg HUD Flash cards

Quote: (Originally Posted by LakeLover) View Original Post
Based on what I am seeing for replies, is it so intuitive that cards are unnecessary?
Basically, yes. It takes longer to explain than it does to "get it".
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Old 17th April 2007, 12:41   #7 (permalink)
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Re: Meg HUD Flash cards

Quote: (Originally Posted by LakeLover) View Original Post
I own a Meg, I just have not trained on it yet...
OK, I understand now...

As mentioned, the HUD flashes are in Smithers Code.

So for example, if sensor #1 is reading 0.7 PO2, it will flash red-red-red. And if PO2 is 1.2, it will flash green-green.

This will repeat for each of 3 sensors. So if:

sensor 1 reads 1.2
sensor 2 reads 1.1
sensor 3 reads 1.3

The HUD will flash:

green-green---green---green-green-green

(i.e. the dash - represents pauses)

There should be other posts explaining the same if you search under "HUD Smithers"...
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Old 17th April 2007, 12:56   #8 (permalink)
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Re: Meg HUD Flash cards

I'm following. So it is very simple. How easy do you find it in actual diving conditions to monitor? Do you find yourself interpreting the HUD quickly and easily enough in the water? I appreciate your feedback, thank you.
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Old 17th April 2007, 13:04   #9 (permalink)
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Re: Meg HUD Flash cards

Quote: (Originally Posted by LakeLover) View Original Post
Do you find yourself interpreting the HUD quickly and easily enough in the water?
It is very simple and intuitive. As Tim said, it will be easier and faster to understand it in use than to read the explanations.

I have used HUD flashing the same Smithers Code from several units (i.e. MK-15 modifed, Hammerhead, Meg and Sheartwater) but the latest Shearwater HUD is by far the nicest IMHO.

The HUD has all 3 LEDs line up and flash at the same time, so if one sensor is deviated from the other two, it is seen right away.

For example:

Sensor 1 is 1.2
Sensor 2 is 1.2
Sensor 3 is 1.3

then the flashes will be simultaneously:

green-green
green-green
green-green-green

The extra green will stand out since the other 2 LEDs remain off. This acts as a soft-alarm...
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Old 18th April 2007, 14:35   #10 (permalink)
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Re: Meg HUD Flash cards

Others have done a fine job explaining how the Meg HUD works. It really is intuitive.

As I recall, one of the members here built a Meg Hud simulator for his web page. A search of the archives would probably turn up a link for you.

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