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Megalodon HUD simulator



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Old 26th June 2006, 16:50   #1 (permalink)
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Megalodon HUD simulator

http://www.pelagicexploration.com/HUD%203.html

I recently took delviery of my new Meg. One thing I (and my buddies) found hard to get our heads around was the operation of the HUD. So, I've knocked up a HUD simulator that shows the different flash cycles for different PPO2 levels. Take a look and let me know what you think. Any suggestions etc please PM me and I will do my best to roll them in.

Thanks all
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Old 26th June 2006, 17:25   #2 (permalink)
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Re: Megalodon HUD simulator

Very cool, Nick, worth a blob.
Now on to all other HUDs!
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Old 26th June 2006, 17:50   #3 (permalink)
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Re: Megalodon HUD simulator

Quote: (Originally Posted by nickbr)
http://www.pelagicexploration.com/HUD%203.html

I recently took delviery of my new Meg. One thing I (and my buddies) found hard to get our heads around was the operation of the HUD. So, I've knocked up a HUD simulator that shows the different flash cycles for different PPO2 levels. Take a look and let me know what you think. Any suggestions etc please PM me and I will do my best to roll them in.

Thanks all
Very Cool, I wanted to do it Power Point onetime and never got to do it, But this is great, Get the Factory and Training groups useing it.
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Old 26th June 2006, 18:03   #4 (permalink)
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Re: Megalodon HUD simulator

Hi Nick,

Great idea, but I have found a couple of errors with it (at least compared to my v2.01a Apecs).

When the PP02 is <0.20 it should be a single long red blink & when PPO2 >1.8 is should be a single long green blink.

Cheers,

Neil
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Old 26th June 2006, 19:58   #5 (permalink)
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Re: Megalodon HUD simulator

hello, nice work!

but don't you guys (and girls) find it very annoying (??) if something is flickering in front of you all the time???

in our setup when everyting is ok, you get a quit, non annoying, relaxing constant green (PPO2 between 1.25 and 1.40) no flickering needed to pull your attention, because everything is ok
only when thing are less optimal, or even worse, you get flickering orange and red, and the more away from optimal or safe, the more flickering (annoying) in front of you
that is supposed to happen, when things are not OK, they have to pull your attention, if everything is ok, no distraction needed: at the end, when it's always flickering in front of you, you don't see the difference between on and not ok anymore

just my 2cents...
regards
paul
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Old 26th June 2006, 20:08   #6 (permalink)
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Re: Megalodon HUD simulator

Quote: (Originally Posted by paulraymaekers)
hello, nice work!

but don't you guys (and girls) find it very annoying (??) if something is flickering in front of you all the time???

in our setup when everyting is ok, you get a quit, non annoying, relaxing constant green (PPO2 between 1.25 and 1.40) no flickering needed to pull your attention, because everything is ok
only when thing are less optimal, or even worse, you get flickering orange and red, and the more away from optimal or safe, the more flickering (annoying) in front of you
that is supposed to happen, when things are not OK, they have to pull your attention, if everything is ok, no distraction needed: at the end, when it's always flickering in front of you, you don't see the difference between on and not ok anymore

just my 2cents...
regards
paul
So can you give us a Simulator with your setup and we can compair them?

Paul
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Old 26th June 2006, 20:08   #7 (permalink)
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Re: Megalodon HUD simulator

Quote: (Originally Posted by paulraymaekers)
hello, nice work!

but don't you guys (and girls) find it very annoying (??) if something is flickering in front of you all the time???
Nope I find it very intuative. I can quickly and easily see whats going on and use it as my primary display.

If I want to manually run at a higher set point say during deco then it is super easy. Alternatly if I want to run it at a lower set point then I can - there is no messing about with configuring it.

It is also very easy to notice if one cell starts going a bit pete tong.

Stuart
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Old 26th June 2006, 20:09   #8 (permalink)
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Re: Megalodon HUD simulator

I don't find the Meg HUD annoying but if I could request a new feature, I would ask that a second way to display PO2 be added.

I would like to be able to set the HUD so that it is solid green if the PO2 is within .08 of the chosen setpoint and blink red when it drifts out of that range.

And, make this an option - so you can choose which display will be used. Since the classic HUD does not have a rapid red or solid green, it should be very easy to determine what is being shown from the HUD alone. I could see dives where I would want one over the other (e.g. nite dives)

The only drawback to this HUD is if you have the setpoint at .4 and think it is at 1.2 for the dive. This shouldn't happen to a trained disiplined diver but it's not part of the idiot proof that goes into rebreathers these days.
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Old 26th June 2006, 20:41   #9 (permalink)
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Re: Megalodon HUD simulator

Quote: (Originally Posted by USSMEG)
So can you give us a Simulator with your setup and we can compair them?
each sequence of 3 seconds:

solid green 0.5 till 1.55 ('save zone')

extra one short puls orange 1.00 - 1.25
one longer puls orange 0.70-1.00
one long puls orange 0.5 - 0.7

two pulses orange 0.3-0.5 (out of 'save zone')
fast flickering orange < 0.3

extra one short puls red 1.40 - 1.45
one longer puls red 1.45 - 1.55

two pulses red 1.55 - 1.65 (out of 'save zone')
fast flickering red > 1.65


so in short
constant green only: optimal
green and some orange: safe but low (the more orange the lower)
green and some red: safe but high (the more red, the higher)
only orange: to low
only red: to high

during diving I teach: 'you always dive in the green!' :-)

and in setup you can also set the 'green-only' at 0.95-1.1

regards
paul




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Old 26th June 2006, 21:38   #10 (permalink)
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Re: Megalodon HUD simulator

Agree with Silent, should be long red for less than .20 and long green for more than 1.8.

Cheers,

Dave Cooper.
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