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| New Member Current Rebreather/s: Megalodon Other Rebreather/s: Join Date: Mar 2006 Location: Reading
Posts: 3
| Megalodon HUD simulator http://www.pelagicexploration.com/HUD%203.html I recently took delviery of my new Meg. One thing I (and my buddies) found hard to get our heads around was the operation of the HUD. So, I've knocked up a HUD simulator that shows the different flash cycles for different PPO2 levels. Take a look and let me know what you think. Any suggestions etc please PM me and I will do my best to roll them in. Thanks all |
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| | #2 (permalink) |
| Who loves ya, baby ![]() Current Rebreather/s: | Re: Megalodon HUD simulator Very cool, Nick, worth a blob. Now on to all other HUDs! ![]()
__________________ Cheers Stefan "Political Correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end.!" |
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| USSMEG ![]() Current Rebreather/s: Megalodon Other Rebreather/s: Join Date: Mar 2005 Location: Mass
Posts: 300
| Re: Megalodon HUD simulator Quote: (Originally Posted by nickbr) http://www.pelagicexploration.com/HUD%203.html Very Cool, I wanted to do it Power Point onetime and never got to do it, But this is great, Get the Factory and Training groups useing it.I recently took delviery of my new Meg. One thing I (and my buddies) found hard to get our heads around was the operation of the HUD. So, I've knocked up a HUD simulator that shows the different flash cycles for different PPO2 levels. Take a look and let me know what you think. Any suggestions etc please PM me and I will do my best to roll them in. Thanks all Paul |
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| | #4 (permalink) |
| Staying Silent! Mostly... Current Rebreather/s: | Re: Megalodon HUD simulator Hi Nick, Great idea, but I have found a couple of errors with it (at least compared to my v2.01a Apecs). When the PP02 is <0.20 it should be a single long red blink & when PPO2 >1.8 is should be a single long green blink. Cheers, Neil
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| | #5 (permalink) |
| rEvo's daddy ![]() ![]() Current Rebreather/s: rEvo Other CCR Home Build Other Rebreather/s: rEvo Other CCR Home Build Join Date: May 2005 Location: belgium
Posts: 1,638
| Re: Megalodon HUD simulator hello, nice work! but don't you guys (and girls) find it very annoying (??) if something is flickering in front of you all the time??? in our setup when everyting is ok, you get a quit, non annoying, relaxing constant green (PPO2 between 1.25 and 1.40) no flickering needed to pull your attention, because everything is ok only when thing are less optimal, or even worse, you get flickering orange and red, and the more away from optimal or safe, the more flickering (annoying) in front of you that is supposed to happen, when things are not OK, they have to pull your attention, if everything is ok, no distraction needed: at the end, when it's always flickering in front of you, you don't see the difference between on and not ok anymore just my 2cents... regards paul
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| USSMEG ![]() Current Rebreather/s: Megalodon Other Rebreather/s: Join Date: Mar 2005 Location: Mass
Posts: 300
| Re: Megalodon HUD simulator Quote: (Originally Posted by paulraymaekers) hello, nice work! So can you give us a Simulator with your setup and we can compair them?but don't you guys (and girls) find it very annoying (??) if something is flickering in front of you all the time??? in our setup when everyting is ok, you get a quit, non annoying, relaxing constant green (PPO2 between 1.25 and 1.40) no flickering needed to pull your attention, because everything is ok only when thing are less optimal, or even worse, you get flickering orange and red, and the more away from optimal or safe, the more flickering (annoying) in front of you that is supposed to happen, when things are not OK, they have to pull your attention, if everything is ok, no distraction needed: at the end, when it's always flickering in front of you, you don't see the difference between on and not ok anymore just my 2cents... regards paul Paul |
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| RBW Founder ![]() Current Rebreather/s: Megalodon Sport Kiss Other Rebreather/s: Join Date: Jan 2005 Location: UK
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| Re: Megalodon HUD simulator Quote: (Originally Posted by paulraymaekers) hello, nice work! Nope I find it very intuative. I can quickly and easily see whats going on and use it as my primary display.but don't you guys (and girls) find it very annoying (??) if something is flickering in front of you all the time??? If I want to manually run at a higher set point say during deco then it is super easy. Alternatly if I want to run it at a lower set point then I can - there is no messing about with configuring it. It is also very easy to notice if one cell starts going a bit pete tong. Stuart
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| Earning the green stuff.. Current Rebreather/s: | Re: Megalodon HUD simulator I don't find the Meg HUD annoying but if I could request a new feature, I would ask that a second way to display PO2 be added. I would like to be able to set the HUD so that it is solid green if the PO2 is within .08 of the chosen setpoint and blink red when it drifts out of that range. And, make this an option - so you can choose which display will be used. Since the classic HUD does not have a rapid red or solid green, it should be very easy to determine what is being shown from the HUD alone. I could see dives where I would want one over the other (e.g. nite dives) The only drawback to this HUD is if you have the setpoint at .4 and think it is at 1.2 for the dive. This shouldn't happen to a trained disiplined diver but it's not part of the idiot proof that goes into rebreathers these days.
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| rEvo's daddy ![]() ![]() Current Rebreather/s: rEvo Other CCR Home Build Other Rebreather/s: rEvo Other CCR Home Build Join Date: May 2005 Location: belgium
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| Re: Megalodon HUD simulator Quote: (Originally Posted by USSMEG) So can you give us a Simulator with your setup and we can compair them? each sequence of 3 seconds:solid green 0.5 till 1.55 ('save zone') extra one short puls orange 1.00 - 1.25 one longer puls orange 0.70-1.00 one long puls orange 0.5 - 0.7 two pulses orange 0.3-0.5 (out of 'save zone') fast flickering orange < 0.3 extra one short puls red 1.40 - 1.45 one longer puls red 1.45 - 1.55 two pulses red 1.55 - 1.65 (out of 'save zone') fast flickering red > 1.65 so in short constant green only: optimal green and some orange: safe but low (the more orange the lower) green and some red: safe but high (the more red, the higher) only orange: to low only red: to high during diving I teach: 'you always dive in the green!' :-) and in setup you can also set the 'green-only' at 0.95-1.1 regards paul
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| Administrator ![]() ![]() Current Rebreather/s: Other CCR Other Rebreather/s: Other CCR Join Date: Jan 2005 Location: Geneva
Posts: 2,194
| Re: Megalodon HUD simulator Agree with Silent, should be long red for less than .20 and long green for more than 1.8. Cheers, Dave Cooper.
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