Quote: (Originally Posted by
brockbr)

Help Menu? Sheesh, next you'll be asking for a printed manual
I actually plan on using tool-tips to give a lot more help for any area of the UI.
- Units - They are coming - They're be reflected everywhere. Rest assured that I am actually NOT converting numbers for all the math, only for display.
- Converting between units - Yup - I have to do this if or no other reason than my own sanity when testing
- Wonky bailout - Define wonky

In all seriousness, what would you have expected (number-wise)?
- Real time update - Yes, there a re couple of spots that don't trip it yet - They will.
Thanks for the feedback.
b.
Re: the Wonky bailout
Looking at the graph again (after getting some sleep), it looks like the program may be doing the deco for the deep part at the depths deeper than the waypoint at 60 (67 ft) then completing the next deco stop (37ft) prior to noticing I was planning on staying at 60 ft for a while.
If I was planning for a bailout, I probably wouldn't be sticking around at the 60 ft level (assuming no overhead) any longer than I had to, so I would follow the graph using the bailout line, removing the drop back down to 60 ft and the time spent there. (Does that make sense??

)
Perhaps a multi level bailout would be a nice feature .... What would I need to bailout from 'X' waypoint?
That way I can see the bailout from the end of the 100 ft section, if that's where my problem occurs, and at the end of the 60 ft section, in case the unit lasts that long, to avoid any extra deco time that the rise to 60 ft took care of.
Making it selectable would also have to allow for overhead environments too though ... Let's say (using this profile some more), I was in a wreck/cave that I was planning to penetrate through - entering at 100 ft, then raising up to 60 ft for the remainder. On the other hand, the user could make additional waypoints for an overhead environment using the open circuit setting and run make it like a manually created bailout.
I hope this helps, I'm excited about the possibilities fo your program! If somethign doesn't make sense, feel free to PM me
